Triangles: 1.2k
Vertices: 599
More model informationHigh poly procedural rocks baked down to game resolution assets.
These assets were modelled in 3ds Max using Displace modifiers and procedural materials. Then they where baked out using Render to Texture. The assets were loaded up in Sketchfab using the PBR shader for the screenshots.
There’s more screenshots on my Artstation and website:
Comments