Triangles: 1.2k
Vertices: 688
More model informationThis was a lunchtime project where I wanted to explore baking down high poly details onto a low poly model inside the normal map. All detials were modelled inside 3ds Max as floating geometry and baked down in stages then re-compiled in Quixel’s ndo before texturing in ddo.
3ds Max 2016 Quixel, Photoshop
feedback welcome :)
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