Here you can see a try on modeling a caricature of myself with my two greatest passions in mind, riding motorcycles and gaming. Since its a stylised approach, there is no intent for anatomically correctness but I tried to catch some personal features like the beard or build. At the moment no further high to low poly baking is planned, hence the upload of the high poly version. Modeled in Maya, sculpted in position in ZBrush, Cloth simulation made in Marvelous Designer, textured in Substance Painter.
Created for one perspective and should be revised for multi directional coverage. I annotated flaws and mistakes I made during the creation of this model to create an overview as well as use it as a reminder on what to look out for in future projects.
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