Semi-medieval town, helmet-held 360 cameraYour model is disabled. For more details go to Edit properties3D Model
This model is best viewed by selecting the first person mode in navigation setting and slow speed (eg 0 or 1) and navigating at the neighborhood of the series of small gray cones. It is computed from a video pair taken by a helmet-held 360 camera (Gopro Max) and by walking during 15 minutes in a town (Montpeyroux, France). The cones indicate locations of the camera.
See also the fully and higher res. textured version for Oculus Quest and Go available at SideQuest: https://sdq.st/a/2277
The main steps of the reconstruction method are in my publications: self-calibration (3DV‘15, CVIU‘17), structure-from-motion (BMVC‘07, IVC‘09), surface reconstruction (CVIU‘18 improved by IC3D‘19), curves are matched (PAMI‘02) and integrated in the surface, texturing (IC3D‘20).
The original textures are divided by 3 and stored in five 4k texture images. The surface is simplified (edge collapses). The multi-camera model is non-central and global shutter.