Triangles: 9.7k
Vertices: 10.7k
More model informationEnemy character for Call Me Baley, a VR Oculus game set on a post apocalyptic Barcelona.
It’s been modeled to move and animate individually each part attached to the body, such as the thrusters, the gun, the shield, etc.
I had to follow the character’s art concept, previously designed by Marc Perez.
Check it on my website: http://xavimaymo.wix.com/3dartist#!works/o5vt5
Call Me Baley: www.facebook.com/Call-me-Baley-168489350188620
Apr 8th 2016
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