Triangles: 29.7k
Vertices: 15.9k
More model informationAn avatar I created for myself for use in VRChat and Neos VR. I sculpted, retopologized, and rigged the model in Blender, while I created the PBR maps in Substance Painter and the clothing in Marvelous Designer. I used a technique where I baked a normal map and ambient occlusion from the high-res sculpt in Substance Painter in order to bring out all the detail to the lower-poly model. This is my first character model in which I’ve implemented visimes through the use of shape keys in order to feature lip synching.
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