Triangles: 2.9M
Vertices: 1.7M
More model informationAn amalgamation of references were used to create this Sherlock Holmes-esque character. I modelled it in Maya and used Xgen for the first time to create his hair. Ncloth simulation was used for some of the clothing such as the coat. Afterwards, the model was posed using Adobe Mixamo to give a cooler appearance and add to the detective feel.
Mar 14th 2023
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