Triangles: 2.5k
Vertices: 1.4k
More model informationa shocked animation of my character.
I duplicated the cape ( which was just as thick as a plane ) and used the backface-culling feature and flipped the normals on one of the capes to get the 2 different colors to show on the in- and outside.
It might have been a better plan to give the cape some thickness next time, so it can have a singlular mesh and a singular UV map with the same results.
I followed a 2D animation tutorial for the facial expressions, which you can’t see here since I can’t figure out how to export all the facial expression images properly :(
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