Triangles: 23.5k
Vertices: 11.8k
More model informationCharacter is by Miso https://www.artstation.com/artwork/zDXxO4
This was made for a unit of work at college. We had to sculpt a character in ZBrush and do our best to show detail. We could make our own textures and we had to show good retopolgy. I started by sculpting her in ZBrush, mainly using spheres. Then i used ZRemesher to lower her poly count to 23k tris due to having a limit. 25k for stylized and 150k for realism. Then I baked the high and low poly models together and then used Substance Painter to apply the textures.
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