The pendant is in real-world scale (6.5 x 3 cm) and has clean, quad-based topology. The origin is placed in the top-most ring for an easy placement on a chain.
The smooth-shaded version (with Edge Split) has 12,680 tris / 6,350 faces / 13,607 verts. The flat-shaded version has 12,680 tris / 6,350 faces / 6,499 verts.
The pendant has a single PBR material, which is made up of 2k textures (base color, metallic, normal and roughness).
In the main file, ‘KeyPendant.blend’, the pendant is joined into a single object, with smooth shading and modifiers applied. Most of the pendant has overlapping UVs (front-back).
There are 2 additional .blend files you can use: - KeyPendant_flatShading - single object, flat shading, no edge spliting (lower vertex count) - KeyPendant_adjustable - 2 collections (low and high poly) with separate pieces, modifiers are not applied
For your convenience, the pendant is also available in several exported formats: - Collada - Alembic - FBX - Stanford - Wavefront - Stl
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