Triangles: 2k
Vertices: 1.8k
More model informationA scythe I’ve been working on for a character. I still need to do the diffuse, metalness and roughness textures, but so far I like it. The normal map also needs to be cleaned up.
- Sculpt and secondary Retopo in Blender.
- Primary Retopo in Instant Meshes.
- Map Generation in Xnormal and Awesomebump.
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