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Another skybox, this one located in like a harbour or… it’s just supposed to be at-water-based haha. This one was pretty fun to make, or concept rather; considering the skyboxes I’ve done before, I keep needing to push to get different things that somehow still work as a skybox.
Even though the shader will be pretty much like the other, it would be cool to have maybe some distortion through normals or vertex offset for the water.