Triangles: 1k
Vertices: 573
More model informationA small pile of refuse modelled and baked in 3ds Max and textured in substance painter. I wanted to spend some more time using substance painter as I really enjoy the program, and I wanted to see how I could use it. The hardest part of this project was probably the glas jar, the light just doesn’t reflect off in a convincing way, the model is very obvious, but I’m still really gald I did this project, as now I know the meathod I though might work doesn’t so I can try new ways. The bricks and slab are rushed because I have other uni work I need to be getting on with, but I really liked trying to re-create those textures too. I will possibly update them later. I am however very happy with the results of the normal map bake.
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