Triangles: 15.9k
Vertices: 15.8k
More model informationA snow cannon I’m working on. All rigged up so I figured I’d practice some animation. :)
Animations in order on timeline: activate, shoot, reload, deactivate, activate, destroy, spawn.
Still looking to polish up some of the anims, but I like where it is so far. Also the reload animation will use a layered blend per bone in engine so only certain parts needed to be animated for it.
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