Triangles: 286.2k
Vertices: 148.2k
More model informationSecond version of my V-tuber model, and for this one, I’ve prepped him for full motion capture, and made him game engine ready. The face is still very much like 1.0, with some tweaks, I think the attempt to embrace Guilty Gear Style facial topology was successful.
For the proportions, I took some scans of my own body, to ensure proper deformation and tracking during motion capture. Also added a base for that ‘smash bros’ trophy look.
Might share some alternate poses in future!
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