Spaceship M233D Model
Spaceship M23
$30
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My new training project in Maya to learn modeling tools, UV unfolding and application of materials and textures via hypershade.
For the textures, I used Substance Painter’s baking tool to calculate: Normal – World space normal – Ambient occlusion – curavature – Thrickness
The spaceship is made up of 3 shaders including: Albedo – occlusion – normalmap – metalness – roughness – emissive
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41MB