Triangles: 11.2k
Vertices: 9.6k
More model informationThis is my version of Star Wars: Journey through the planet core. My goal was to make the scene performant and realistic as possible.
So i had to manage the polycount and the texture sizes. The bongo has six 1k maps (Color, Normal, Roughness, Metallic, Emmissive, Alpha). The Colo Claw Fish four 2k maps, the cave three 4k maps and the Extras (plankton, lights, etc) three 1k maps.
My workflow started with a rough modelling in Cinema 4D, then the detail sculpting and UV layout in Zbrush and the texturing in Substance Painter. The final export with all the created maps to Sketchfab was again in Cinema 4D.
All in all it was a very good experience and a lot of fun=)
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