Triangles: 2.6k
Vertices: 1.3k
More model informationI made the original statue for this in Oculus Medium and ran it through decimation, the fingers are a little scant on geometry but I was just making a quick environment prop for Second Life, so yeah. Made the base in Blender. Did the textures in Substance painter but also used some materials from Quixel’s Megascans that I ported over to SP using designer. Figured this is a great little halloween item!
This was also my first time messing with the new Subsurface Scattering shader here on Sketchfab! :)
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