Triangles: 29k
Vertices: 31.3k
More model informationMy third piece for the Final Project at Full Sail University. The most challenging portion was getting the dirt to apply to the correct areas of the piece based on the reference. I used a series of fill layers with various metals and two smart materials for the metal tarnish, masking out both of these to get the scratched and same feel on everything.
Modeled using Autodesk Maya Textures created in Substance Painter & Designer
Dagger design by Aether Anvil.
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