Triangles: 17.8k
Vertices: 9.6k
More model informationHere is a stone side of a building that I captures images of and then imported into reality capture for alignment and creating the mesh of the high poly model. I cleaned up any extra geometry that was not necessary and then exported the colorized mesh and point cloud out into Zbrush. In Zbrush I used the Zremesher in the geometry tools to create a lower poly count model with cleaner topology and then projected the high poly onto the low poly model. After exporting that I imported the low poly model into blender to UV unwrapping followed by baking out the id, normal, and ambient occlusion maps in substance painter. Then created a realistic roughness map.
CC AttributionCreative Commons Attribution
Dec 7th 2024
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