Triangles: 16.8k
Vertices: 8.4k
More model informationFor this project we were given a brief where we had to create a Golem character. This was my first time sculpting a character and I’m very happy with the results.
I’ve always been into Concept art and Character Design, but this is somthing else entirely, sculpting your characters really makes them feel alive! And im so excited to do more of it in the future!
On the brief our tri limit was 16k for the golem, thats not including stuff like the spear, and pedestal. My Golem on its own is 10,426 Tris.
Time taken : 11-12 Weeks thats from pre-production, doing presentations, production, and post production.
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