Triangles: 5.9k
Vertices: 3.1k
More model informationThis model was created as a school exercise, featuring a character fully modeled in 3D using Maya and textured with Substance 3D, based on a provided concept art.
The project uses 2048×2048 texture maps and contains 5,940 triangles, and the goal of this exercise was to strengthen my understanding of character modeling workflows, topology optimization, and texture integration.
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