Triangles: 832
Vertices: 418
More model informationThis is my first attempt at a stylized model, and I am proud of the results. The model itself was created in Blender first, before I imported it in ZBrush to add the details. Once the details were done and I created the normal map, I then threw it into Substance Painter to give it a simple texture that would make everything pop out more. I could of went with a normal brown, but I figured blue was more exotic.
Comments