Triangles: 23.7k
Vertices: 11.9k
More model informationThis was an assignment for a class called Stylized Creation. We had to go through the complete workflow of creating a creature based on a chosen design. Mine was a design by Guillaume Normand, a very talanted concept artist on artstation.
I started by making a base mesh/ blockout to make sure the proportions come close to the design of the creature. next I had to sculpt in some detail aswell as the polypaint. this was all done in Zbrush. there after I uvwUnwrapped the low poly models. this was done because we bake the high detail from the sculpt on the textures of the low poly mesh in a program called Substance Painter.
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