Triangles: 1.2k
Vertices: 634
More model informationIn my latest model I wanted to test if it were possible to hand-paint PBR textures with enough extra detail to leave out the Normal Map to cut back on texture size for mobile games.
These particular assets were textured in Substance Painter without any bakers.
I found it was more difficult to use SP rather than 2D painting in Sketchbook because I abused the purpose of painter (I did not use Any bakers and sparingly used Substance-Painting).
[Next update addresses the overly glossy blade and shield metals]
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