Triangles: 40k
Vertices: 20k
More model informationTo get ready for halloween me and my boyfriend have created prompts for ourselves to 3D model, unwrap and texture throughout the month of October. At the end of the month we are going to create dioramas based on our models, which we will set up and render in Unreal Engine.
The first prompt was pumpkins, so I created these to kick off the challange. I created a base pumpkin in Maya and then imported it into Zbrsuh to sculpt. After that I put it back in Maya to UV unwrap, and then used substance painter to bake the normal map, and finally I put it in procreate to create the base color texture. To get variants of the pumpkin I used latice defromers in Maya.
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