Triangles: 1k
Vertices: 543
More model informationThe twin swords were designed as game-ready weapons, blending hard-surface modeling with vibrant emissive effects to reflect a thematic duality — light and darkness. I modeled the lowpoly meshes in Blender, then sculpted highpoly details to bake clean normal maps and curvature data. Each sword was carefully unwrapped and textured in Substance Painter, using a stylized PBR workflow. Emissive runes and color-coded materials help convey narrative contrast while maintaining technical performance for real-time engines. Textures were exported in 4K, 2K, and 1K resolutions, with normal maps available in both OpenGL and DirectX formats for full compatibility.
Apr 29th 2025
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