I decided to drop my grand ambitions and start with a simple browser game, I ran tests on WebGL and found that it really dislikes a large number of polygons, FPS drops start from 300-500k polygons, but how to make a game with a large number of units on the map? at least 300 units that will fight, and how to make a variety of different vehicles and not spend all the time of your life on it? I chose a simple low poly style, with flat texturing, and with shade smoothing, so that polygons would not cut your eyes
The main rule for vehicle - No more than 1000 tris, even if you have 1001 polygons - NO! no more than 1000 in principle Flat texturing with 64x64 texture which has different colors, with this you can use only one material for all units in the game, which will increase optimization
About T-72, the most difficult thing here was to make a tower in Low-Poly style, it is different on every bluprint
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