Triangles: 3.5k
Vertices: 3.5k
More model informationLast time a Sketchfaber ask me can I make a T Rex, so here it is..
The highpoly and the surface color detail is sculpted and in Zbrush, and retopo with uv unwrap in 3D-Coat, then I send the low and hi poly into Substance Designer to add some detail on the surfacethe, and create the diffuse, normal and specular map
this model is still work in progress, the nail and the teeth is still not yet added…I was thinking about, should I just give it just a plain color? hence I didn’t add those teeth and nail at the beginning…
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