Model consists of 16 teeth (Subtools). Each of which has low, mid, high poly. Low poly = 350-500 polygons. Mid poly = 1400-2000 polygons. High poly = 5000-8000 polygons.
Textures (4096х4096). Each individual tooth has its own individual textures. (+ Universal Texture) PBR textures allow you to change - the color of the teeth, the intensity of the normal map, glossines and much more. For simple work on game engines you can use plugins Substunce and Marmoset. Substunce material consists of AO, diffuse, glossines, height, normal, scattering, specular. Marmoset material consists of diffuse, metalness, normal, scattering
3d print. The model for 3D printing has through holes for the thread. If the model with holes does not suit you, you can always use the obj format of the original model.
Full list of files: -obj (original; teeth separately), -fbx (original; teeth separately) -ztl (original, 1-3 SD) -stl (with holes; teeth separately), -factory (3d print), -png (textures), -sbsar, -tbscene
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