Tentacle StaffYour model is disabled. For more details go to Edit properties3D Model
This was for a college assignment. We had to make a 3D weapon in a particular style, and go through the concept art all the way to the final render. For concepting I used Photoshop, for the highpoly I used Zbrush, retopology and UV in Maya, baking in Marmoset Toolbag, textured it in Substance Painter and finally rendered it in Marmoset Toolbag.