Triangles: 120.6k
Vertices: 72.6k
More model informationProcedural tests with Blender:
- Create a randomized smooth curve for the path
- Create a randomized spiky curve for the contour
- Use the contour as a bevel object for the path
- Select face loops according to a “smoothness criteria” (WIP)
- Assign different materials to different face loops
- Optionnaly shrink - or extrude and shrink - some face loops for the emission material
6 comments