Triangles: 176.7k
Vertices: 53k
More model informationSame but with more “layers”. Not sure what defines rendering order, but at least with one texture and two textureless material with exact same vertex coordinates does not fight against each other.
Edit. I see no problems with multiple textures, I guess Sketchfab’s alpha blending will not cause problems. It blends all semi transparent materials beautifully together.
CC AttributionCreative Commons Attribution
May 22nd 2025
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