Triangles: 915.3k
Vertices: 461.6k
More model informationMy very first bust, the skull and the torso were done on Zbrush then the topology was done on Maya for doing the UV. The rest like the mechanical parts were done directly on Maya. It has a basic rig so it can be put into different poses for rendering. For now there are no textures with it. the file was to heavy.
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