It has a shapekey for blinking, bones for the beard, mustache, rope strings, and eyes. Included a very basic and crappy “balancing” animation, just to show the rig in movement a bit…
Made him in Blender using David Wardell’s concept:
One of the concepts I bookmarked a long time ago. Originally painted with vertex color but for Sketchfab made a 2x4px texture.
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