Although most shoppers never pause to examine the surrounding buildings, the Meir shopping street in Antwerp exhibits some of the most awe-inspiring architecture the city has to offer.
This 3D scan shows the main entrance to the Neoclassical Stadsfeestzaal, which was originally inaugurated as a banquet and exhibition hall in the early 20th century. If anything the building’s interior is even more glamorous than its exterior, and my grandmother has fond memories of the formal balls that used to take place here.
Since 1983 the building is classified as a protected monument. After a devastating fire in 2000 the building was beautifully renovated and is now used as a shopping center.
Exterior:
Interior:
Photogrammetry model, pictures taken with Nikon D5300 and AF-S NIKKOR 35mm 1:1.8G lens, reconstructed in RealityCapture, decimated in ZBrush. Backfaces built in 3ds Max by Shawn Mitford.
5 comments
@ubi3d Oh, I don't think so (my experience with Blender is limited), in Maya or Max the smooth modifier will tesselate the model effectively multiplying the polycount. What I meant is this:
blender.org/manual/modeling/modifiers/ge...
The problem with sharp/soft edges and its effect on baked normalmap is nicely described here:
svartberg.com/tutorials/article_normalma...
Hope it helps. :)
Hi Araon,
Thanks for your kind / insightful feedback; I didn't realise the edges should preferably be smooth before normal baking! I'm assuming with "smooth edges" you mean applying a "smooth modifier"? I know this can be done in Blender - any other software you would suggest for doing that? My standard CAD software is Rhino but it isn't great with meshes (it's built to work with NURBS instead).
It's nice, but the normalmap is rather messy. I reckon you baked the map while having most of the edges on the low poly model sharp. They should be all smooth, with exception of the UV shell borders.
But nice scan nevertheless.
جميل
good work!
Amazing!!!!