Triangles: 6.8k
Vertices: 6.4k
More model information| The player-vessel | The Character for my upcoming game InnerSpace (Kickstarter: http://goo.gl/4L9Tuk) Note: There some redundant geo in this model. Our Shader uses Vertex-based ambient occlusion which uses this geo to “control” the AO spread.
Nov 26th 2014
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