**This is a custom Character Creation room, designed to function in The Sims 4. **
The Sims 4’s engine works via “mesh groups”, to each mesh group is assigned a shader. In this case, we have five mesh groups. The first one is the dropshadow mesh group, which adds a little shadow blob under the plant and bed. The second, third and fourth one were all assigned the same shader, which is fullbright, a shadeless shader. These 3 mesh groups are divided into sky box and hedge, objects (including the window and the sliding door) and floor and walls. Lastly, we have the fifth mesh groups which uses the flatmirror shader, which is a simple mirror shader. This shader adapts to the angle of the polygon it is assigned to presumably using the normal it projects.
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