Triangles: 39.9k
Vertices: 23.3k
More model informationThis character model was part of a game project for my final course this spring. This creature was the enemies our main protagonist had to fight in order to progress in the game. Our game project was very inspired by Souls-games like Dark Souls and a little bit of Bloodborne, and so I did my best to try and get the rigth “feeling” for the characters.
I had four days to come up with the concept, model from scratch, and texture this character and put it in the game.
Base body modeled in Zbrush. Retopologization and hairplanes made in Maya, textured in Substance Painter.
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