Triangles: 59.8k
Vertices: 30.6k
More model informationMy first more realistic head! I leared a lot working on that project, especially texturing of skin and use of anistropy. Sculpted in zBrush, adjusted in maya and textured with a combination of polypaint and Substance Painter to suit the chosen concept.
The concept I chose is from Cedric Peyravernay
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