Triangles: 30k
Vertices: 15.3k
More model informationThis is my final textured model for my Studio 2 class project. I had to create a 3D asset ro artwork of some sort that would be displayed in different contexts. I chose to create a fantasy bug that disguses itself as a pocket-watch!
The context of this model is that it would be a video-game asset that you would find wandering in the world the player inhabits. Perhaps a side-quest or two where you would have to rid a house of a whole bunch of these guys?
*Please note: It’s little “birthmark” on its tummy is a result of a UV baking artifact. That little bugger wouldn’t leave no matter how I tried to explode the model, shift the UVs, and re-bake the maps. Any tips would be appreciated! *
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