Open with QR Code
Scan this code to open the model on your device, then, tap on the AR icon
Or, open this link with your mobile:
Your device is not compatible
Your version of is too old to display models in AR.
or newer is required.
Update your device or try on another device.
Augmented Reality is only available on mobile or tablet devices
Supported devices: iPhone 6S+ & iPad 5+ on iOS 12+ and Android 8.0+ with ARCore 1.9 support
Open this page with such a device to experience AR.
AR is not available for this model yet.
Please try again later or contact us if the problem persists.
Loading 3D model
3D viewer is not available.
Learn more here
You are seeing a 360° image instead.
Connection error. Please try again.
Sorry, the model can't be displayed.
Please check out our FAQ to learn how to fix this issue.
It looks like your browser or this site is blocking some scripts or cookies necessary to properly display the viewer.
View this model on Sketchfab :
https://sketchfab.com/models/e8e133966efd44f3b652a3a89399bbf2/embed?utm_source=website&utm_campaign=blocked_scripts_error
Or visit the Help Center for more information:
https://help.sketchfab.com/hc/en-us/articles/203059088-Compatibility?utm_source=website&utm_campaign=blocked_scripts_error#troubleshooting-scripts
Alrighty! This one is a doosey, tried to cover a lot for this concept. This is for my still life class, and I was working with the prompt of Time. I was thinking of originally working with an animation and capturing each frame so it combined all into one singular image, but after jumping back into Quill I wanted to see if I could push the painting feel some more.
I stuck with the basic stroke structure, not full on painting but simple enough with the forms for them to be understood. At the same time, I wanted to experiement with painting objects in both a 2D and a 3D manner. The best example of this is the falling glass that starts off as 2D mostly flat paintings, that then shifts into 3D volumes as it rolls on the table, to then again 2D as it falls off.
I used the post effects to try and make it more “painty” with SSAO slightly there to help push the brushrokes out a bit more ( very subtle, but something to test and play with more! ) and color correction to get the right levels of brightness.
Comments