Triangles: 10.2k
Vertices: 5.4k
More model informationThis is a second piece of the series and I follow here the same principles as I did before. Sculpting, retopo, texture painting , shadin etc.. Overall I made the sculpt more polished and more stylised. The normal bake turned out pretty nice I think. I spent way too much time on the moss but that part could be better. In the end I did use AI to generate a stylised image of a moss then I completely tear apart that image in Gimp and made a custom brush out of it which I ended up using as stencil brush and basically painted over the whole thing by hand.
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