Triangles: 239k
Vertices: 120.5k
More model informationThis was my last months project. The concept is based on a wonderful artist known as Sujin Oh. This project was to demonstrate my skills as a 3D character modeler. I have had a lot of fun with this project and am eager to start on my next project.
For the most part, props and basic clothing were done in Maya. Anatomy and sculpting all took place in ZBrush. I Textured in Substance painter and did a quick pose in Zbrush using Zsperes in the Transpose tool.
This is strictly for education purposes so this is as far as I’m taking this model even though she is rig ready.
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