Triangles: 41k
Vertices: 20.9k
More model informationThis is the Retextured base mesh of Unreal engine 4 Mannequin, It is used as a scale reference for creating game engine assets or level design. The size of the base mesh is based on the proportions of a real human being. This base mesh does not have any skeleton mesh, bone or rig.
CC AttributionCreative Commons Attribution
Jan 26th 2024
Comments