You are free to use this model in any way.
Workflow: Model made in Zbrush - UVs created, subdivided and surface details added - eg wrinkels, folds in cap. Normal maps created and then low poly version exported as FBX. Imported into Substance Painter - normal maps imported - textures created (avoided using existing smart materials) and alphas used for engravings - on pipe. Exported from Substance Painter directly to Sketchfab - 2k maps.
I am fairly new to using Substance Painter but I like the workflow described above and in particular the ability to keep updating the model in Sketchfab by using the direct export from Substance Painter - so that I can see how my textures are looking whilst working on the model.
CC AttributionCreative Commons Attribution
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