Triangles: 18.8k
Vertices: 10.8k
More model informationhow to use , extract from the (.zip) in source , the folder called ( keep all together)
So this is the same as the other one ( Unity-chan (rock-star) corrected for blender ) but it wasn’t able to fully export in wavefront (.obj) so some one asked me to explain . so in this you have the models , an (.obj) + (.mtl) + (.blend) files and a texte files that explain what causing the importation of the .obj to import wierdly . basically if you want to use this in unity you are better with the other one and export in (.fbx) (the eye aren’t working in unity) so this is if you need this in (.obj) files for another platform . V0.002. (2018-08-05)
CC AttributionCreative Commons Attribution
Aug 5th 2018
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