that's a really cool technique. Thanks for the insight, was wondering how people were getting that toon shader effect. Really loving everything about this. Are you planning on giving him his boots as well?
Hey jesper. You have to duplicate the main mesh, make it bigger (as much as you want), invert the normals and use a black material. It's very simple. :)
Good work. Just a question: How was it made? Is it a decimated sculpture from ZBrush? I am asking because of the apparent untidy topology. Still, it looks great!
27 comments
it scares me how realistic this is
Hey man, is it possible to just get the file of the right hand? Making a custom trophy for a dragon ball z event and would love to be able to use it!
And this one is awesome too. Very cool!
wow. wow wo w
I'm speechless
I want this OBJ please :'(
@agarris8 How's the flipped normal mesh work?
OUTSTANDING 3D VERSION
very cool the flipped normal mesh is a nice touch!
wooo i can get the OBJ or STL file for my own 3d print collection ?
That is incredible :O I loved how you used a realisitic texture but kept very faithfully to Akira Toriyama's art style.
We also recommended your work for this month's Sketchfab roundup on 3DTotal:
3dtotal.com/index_news_detailed.php?id=1...
Enjoy :)
Good job!
At this point, I think without the toonshader it would look a lot better, the dark lines kind of flatten your nice volumes...
very very good !!! :O Its excellent for a Dargon ball game!
It's realist and cartoon and the same time and it's well balanced. Great! That's difficult to achieve.
wow, cool technique! Thanks a lot for sharing.
We recommended your work for this month's Sketchfab roundup on IAMAG:
iamag.co/features/sketchfab-models-selec...
Enjoy :)
looks very awesome
that's a really cool technique. Thanks for the insight, was wondering how people were getting that toon shader effect. Really loving everything about this. Are you planning on giving him his boots as well?
WOOAA!! This is awesome!!
Hey jesper. You have to duplicate the main mesh, make it bigger (as much as you want), invert the normals and use a black material. It's very simple. :)
How did you get the toony/black outline on sketchfab? is that part of the bake?
thank you guys
E lynx, Daniel, I did dynamesh+decimation, that's why there's no topology. And it's baked from my original render: artstation.com/artwork/rRaee
Good work. Just a question: How was it made? Is it a decimated sculpture from ZBrush? I am asking because of the apparent untidy topology. Still, it looks great!