Old baseball glove, 3D scanned with a turntable, lots of lights, and a single A7R (457 photos)
Cleanup and retopology to quads in ZBrush. PBR workflow in Photoshop to create specularity and roughness maps.
High polygon (5.2 million poly) version of model and textures is included
Full textures are 8K x 8K and low poly textures are at 2K x 2K
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