Triangles: 10.2k
Vertices: 5.1k
More model informationThis quail was used as practice for learning photogrammetry. Tools used include Reality Scan 2.0, Zbrush, Blender, and Substance Painter.
Started with using Reality Scan to transform a set of photos into a high poly mesh. The high poly was brought into Zbrush to be remeshed into a low poly model. The low poly was unwrapped and adjusted in Blender, then brought into Substance painter to bake vertex color data from the high poly to the low poly model.
1 comment